Draznel Level 5
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Draznel Level 5
For when Draznel joins the party:
Inquisitor Draznel, Black Hammer of Iomedae
Human(Chelaxian) Inquisitor 5
HP 56
XP 10000/15000
AL: Lawful Neutral
Speed: 30/20 ft
Languages: Common
Str 16 (+3)
Dex 15 (+2)
Con 16 (+3)
Int 7 (-1)
Wis 15/17 (+2/+3)
Cha 7 (-2)
Skills:
Acrobatics -1
Appraise -2
Bluff +2
Climb +4
Diplomacy +2
Disguise -2
Escape Artist -1
Fly -1
Heal +7
Intimidate +5
Knowledge (Arcana) +3
Knowledge (Dungeoneering) +3
Knowledge (Nature) +2
Knowledge (Planes) +3
Knowledge (Religion) +3
Perception + 9
Profession (Torturer) +7
Ride +3
Sense Motive +10
Spellcraft +2
Stealth -1
Survival +7
Swim +4
Feats: Armor Proficiency (light), Armor Proficiency (medium), Double Slice, Martial Weapon Proficiency: Kukri, Precise Strike, Shield Proficiency, Simple Weapon Proficiency: All, Step up, Two-Weapon Fighting, Weapon Focus: Kukri, Extended Bane
Traits: Deft Dodger, Scouting for Fiends
AC 19 (Touch 12, Flat Footed 17)
Initiative mod +5
Base Attack Bonus +3
Attacks:
*Truth, +1 Kukri
Mainhand: +10, 1d4+8
Main w/ Offhand: +6, 1d4+8
Main w/ Light Off.: +8, 1d4+8
Offhand: +8, 1d4+8
*Consequence, +1 Kukri
Mainhand: +10, 1d4+8
Main w/ Offhand: +6, 1d4+8
Main w/ Light Off.: +8, 1d4+8
Offhand: +8, 1d4+8
CMB/CMD: +6/18
Saving Throws Fort+7 Reflex+4 Will+7
SA: Bane (+2 / 2d6) (8 rounds/day), Detect Alignment (at will), Discern Lies(5/day), Judgement (2/day) (Su), Track +2,Teamwork Feat (change 3/day), Solo Tactics, Relentless Footing (6/day), Monster Lore +2
Spells: Light, Read Magic (DC 13), Detect Magic, Create Water, Detect Poison, Stabilize, Divine Favor (DC 14), Protection from Evil (DC 14), Forbid Action (DC 14), Wrath (DC 14), Restoration, Lesser (DC 15), Spiritual Weapon, Cure Moderate Wounds (DC 15)
Equipment: Truth: Kukri, Consequence: Kukri, +1 Breastplate, Backpack (empty), Bear Trap X2, Compass, Flint and steel, Holy symbol, wooden: Iomedae, Holy water (flask) x3, Lock (Average), Mace- Heavy, Manacles, Rations, trail (per day) x5, Rope, silk (50 ft.),Small Tent, Traveller's Outfit, Waterskin x2, +2 headband of insightful wisdom
Maximum Inquisitor spells known / per day: 6/*x0; 4/5x1; 3/3x2
Spell DC= 13+spell level
Domain: Persistance Inquisition
Money: 348gp 5sp
Total Value of Gold and Equipment: 10,151gp
Inquisitor Draznel, Black Hammer of Iomedae
Human(Chelaxian) Inquisitor 5
HP 56
XP 10000/15000
AL: Lawful Neutral
Speed: 30/20 ft
Languages: Common
Str 16 (+3)
Dex 15 (+2)
Con 16 (+3)
Int 7 (-1)
Wis 15/17 (+2/+3)
Cha 7 (-2)
Skills:
Acrobatics -1
Appraise -2
Bluff +2
Climb +4
Diplomacy +2
Disguise -2
Escape Artist -1
Fly -1
Heal +7
Intimidate +5
Knowledge (Arcana) +3
Knowledge (Dungeoneering) +3
Knowledge (Nature) +2
Knowledge (Planes) +3
Knowledge (Religion) +3
Perception + 9
Profession (Torturer) +7
Ride +3
Sense Motive +10
Spellcraft +2
Stealth -1
Survival +7
Swim +4
Feats: Armor Proficiency (light), Armor Proficiency (medium), Double Slice, Martial Weapon Proficiency: Kukri, Precise Strike, Shield Proficiency, Simple Weapon Proficiency: All, Step up, Two-Weapon Fighting, Weapon Focus: Kukri, Extended Bane
Traits: Deft Dodger, Scouting for Fiends
AC 19 (Touch 12, Flat Footed 17)
Initiative mod +5
Base Attack Bonus +3
Attacks:
*Truth, +1 Kukri
Mainhand: +10, 1d4+8
Main w/ Offhand: +6, 1d4+8
Main w/ Light Off.: +8, 1d4+8
Offhand: +8, 1d4+8
*Consequence, +1 Kukri
Mainhand: +10, 1d4+8
Main w/ Offhand: +6, 1d4+8
Main w/ Light Off.: +8, 1d4+8
Offhand: +8, 1d4+8
CMB/CMD: +6/18
Saving Throws Fort+7 Reflex+4 Will+7
SA: Bane (+2 / 2d6) (8 rounds/day), Detect Alignment (at will), Discern Lies(5/day), Judgement (2/day) (Su), Track +2,Teamwork Feat (change 3/day), Solo Tactics, Relentless Footing (6/day), Monster Lore +2
Spells: Light, Read Magic (DC 13), Detect Magic, Create Water, Detect Poison, Stabilize, Divine Favor (DC 14), Protection from Evil (DC 14), Forbid Action (DC 14), Wrath (DC 14), Restoration, Lesser (DC 15), Spiritual Weapon, Cure Moderate Wounds (DC 15)
Equipment: Truth: Kukri, Consequence: Kukri, +1 Breastplate, Backpack (empty), Bear Trap X2, Compass, Flint and steel, Holy symbol, wooden: Iomedae, Holy water (flask) x3, Lock (Average), Mace- Heavy, Manacles, Rations, trail (per day) x5, Rope, silk (50 ft.),Small Tent, Traveller's Outfit, Waterskin x2, +2 headband of insightful wisdom
Maximum Inquisitor spells known / per day: 6/*x0; 4/5x1; 3/3x2
Spell DC= 13+spell level
Domain: Persistance Inquisition
Money: 348gp 5sp
Total Value of Gold and Equipment: 10,151gp
Last edited by Inquisitor Draznel on Wed Sep 21, 2011 12:43 pm; edited 3 times in total
Inquisitor Draznel- Posts : 17
Join date : 2011-09-14
Age : 42
Re: Draznel Level 5
Doh! Forgot to give you the +2 headband of insightful wisdom. Sending PDF to you now...
Magnus- Posts : 20
Join date : 2011-08-25
Re: Draznel Level 5
That's Ok, It is now updated
Inquisitor Draznel- Posts : 17
Join date : 2011-09-14
Age : 42
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